How is the teaching done?

Teaching in an online environment should be multi-modal, and involve the use of a variety of channels. The flash move below (Warning the movie is 6 megs so will take a while to load) may be helpful in understanding how a variety of technologies and modes of interaction may be combined to provide a programme of learning online. From a pedagogical point of view, one of the major advantages of moving to the e-learning environment is the capacity for sharing the locus of control within the educational endeavour. In the e-learning paradigm educational 'delivery' will be a thing of the past – instead, the focus must be on participation, negotiation, and provision of appropriate resources and learning experiences to meet identified learner needs.

Core/base resources

In traditional correspondence education the core resources have been paper-based with the use of sets and study guides. In conventional classroom-based education the provision of core resources comes in the form of a variety of texts, library books, curriculum supplements, teacher-produced handouts, etc. In more recent times paper-based resources have been supplemented by a variety of others, including audio and videotapes, CD-ROM material and web resources. These resources may be regarded as 'static' in the sense that they:

  • are subject to an intensive instructional design and development approach
  • are subject to a rigorous quality assurance process
  • involve a lengthy (and costly) development phase with a view to developing a quality resource that will be available for a period of time
  • are designed for a generic audience (e.g. level two science)
  • are designed to be re-used.

Synchronous interaction

At the other end of the continuum from core resources is the face-to-face teaching that occurs in classrooms and, for distance students, at residential schools, camps, etc. In recent times this has been supplemented with mediated opportunities through the use of video and audio-conferencing, internet relay chat, electronic whiteboards (web-boards), etc. A key feature of this level of the educational transaction is that it is 'dynamic', that is, change can be made easily, and opportunities exist for spontaneous interactions and exchanges.

Asynchronous interaction

This area of learning focuses primarily on the use of technologies that facilitate the distribution of resources and the discourse that exists in the educational transaction. Current examples of these technologies are learning management systems such as Blackboard, WebCT or First Class, although these will need to develop significantly in the future to realize the full potential of work in this area. This level of the educational transaction is also 'dynamic', but the interaction does not happen in 'real time' (unlike those facilitated by synchronous technologies). The resources developed and provided in this level are likely to be teacher-created or referenced, and provided to address a particular need or illustrate a particular teaching point that has emerged in the discourse.

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